#pragma once

#include <game.h>

void core_setup_tx(struct game_data *game, void *shell_data, size_t shell_data_size);

void core_haystack(void *exe_data, size_t exe_data_size);

int core_ace_init3(void *a, void *b, void *c);
void *core_drv_co(void *a);
